


Blueprints with high level quality can be difficult and even impossible to craft without using an Argentavis, a Castoroides, or a Tek Replicator.For example, one who obtains a Ramshackle Crossbow Blueprint can make as many Ramshackle Crossbows as they would like and have the resources for. This allows the player to infinitely craft items with the item quality on the blueprint (Apart from items with specified crafts such as some tek bps that only allow 1 or 3 crafts).

Blueprints can be affected by item quality.The actual value of individual stats are determined by their RQ, Initial Value Constant(IV), State Modifier Scale(MS), Default Modified Value(DM), and Randomizer Range Multiplier(RM) as: The final Cost of the item is calculated based on Base Cost(BC), Resource Requirement Rating Scale(RS), Crafting Resources Requirements Multiplier(CM), which is determined by item quality, and Item Rating(IR) as: An Item's Quality tier determines the multipliers applied to the XP gained from crafting or repairing the item and to the crafting cost for the item (including repair costs). The item quality of each stat is then averaged together to get the Item Rating(IR) and compared to the Random Multiplier Threshold to determine quality. The RQ is used to determine the overall item quality and the value of that stat.Įach stat's individual item quality is calculated as (RQ^2/(AQ*RO))*RV, where RV is the Rating Value Modifier specific to that stat and item. When generated via console, the item's AQ is set to the "Quality" parameter.įor each item stat used by that item, a Randomized Quality(RQ) is generated between 0 and AQ* RO, where RO is the Randomizer Range Override specific to that stat and item type. When items which use quality are generated, they are given an Arbitrary Quality(AQ) by the loot system, beacons generate items with the same AQ, largely independent of beacon color, while loot crates (caves, ocean) have higher AQ depending on crate color. Item Quality Generation Arbitrary Quality
